We can confirm that we'll ensure it's well worth the effort involved in using it. The True Blood Altar is still in the early phases, so we don't have all the information you're looking for just yet. We're also aiming to increase the number of Blood Runes crafted here compared to traditional methods and we think we can achieve this. This means the potential for greater XP gains is available. The advantages of the True Blood Altar, and the reason players may prefer it compared to the Altar in Zeah, are that it would allow the use of Daeyalt Essence and other similar XP enhancing items. We are in the process of investigating whether Agility shortcuts or new entrances are needed to facilitate this. What are the advantages of the new Blood Altar?Īt present we won't be giving access to the True Blood Altar via the Abyss - you'll have to access it in the normal world. What's the point of using the True Blood Altar when the existing Blood Altar in Zeah does not have a quest requirement attached to it? Will the True Blood Altar be accessible via the Abyss? We referenced a True Blood Altar in Morytania but we didn't give much information about it. However, we've never offered two pets from the same minigame before, which makes things awkward, and we also feel that it's important for players to still have a reason to participate in existing Runecraft methods so they don't become completely dead content. We know that some of you would have liked to see the existing Rift Guardian pet added to this minigame, and we did discuss that option. We've added a new question where you can vote for a Great Guardian transmog for the existing Rift Guardian pet, obtainable from the Guardians of the Rift Rewards Shop in exchange for Abyssal Pearls. We also noticed a popular player suggestion to include a transmog option, similar to the Dark Squirrel transmog obtained from the Hallowed Sepulchre. To clarify, this pet would be a random reward from reaching through the Reward Rift. Instead, we've updated Poll Question #7 to only offer an Abyssal-themed pet. It's clear from player feedback that you weren't comfortable with us adding a new Great Guardian pet when we already have an existing Rift Guardian pet in the game. Players were concerned that we might see players only participating to go for the pet and then stopping once it has been achieved. Since the minigame is not introducing a brand new boss, there was some discussion about whether new pets are always appropriate for minigames, or whether they can be unnecessary additions. Some players told us that Guardians of the Rift pet is not necessary as a reward from the minigame, considering that we already have a Rift Guardian pet obtainable via traditional Runecraft methods. That's difficult for us to estimate at this stage, but we'll be closely monitoring how the XP rate holds up at launch and adjusting accordingly. Since Guardians of the Rift involves loads of conscious player decisions, the XP rate is entirely contingent on how well the player knows the minigame. We absolutely believe that greater effort should mean higher rewards. They're subject to change both during the feedback stage and after the content releases, and we'll constantly be reviewing player feedback to ensure the XP rates are sufficiently rewarding. The XP rates given in the blog are a ballpark estimation of where they will sit compared with existing methods. These are all things we're taking into account when it comes to balancing. ![]() It's also click-intensive and causes players to lose GP rather than make it. You need to unlock Lunars, have a high Magic level, and a collection of Binding Necklaces. Although unlocked at level 23 Runecraft, which is relatively easy to achieve, the method requires a considerable amount of setup to be efficient. Speaking of which, we've seen a lot of discussion about Lava Runes and whether they should be the most XP per hour. However, we want the XP per hour to sit underneath the (maximum efficiency) Lava Rune method. Guardians of the Rift should sit above ZMI for XP as it is more click intensive in comparison to ZMI. Players also told us that the minigame's focus should be about increasing XP rather than making GP. Some players told us that the XP per hour rate should be increased. Guardians of the Rift - Feedback and Response (January 27th)
0 Comments
Leave a Reply. |